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Old Mar 19, 2008, 12:35 PM // 12:35   #1
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Default Six Heroes versus Three Heroes/Four henches?

I have a couple of questions for anyone who has more than one GW account:

(1) Is it possible to "borrow" three Heroes from a second account?

In other words, your character would end up with a party of 7---your own three Heroes plus the three borrowed Heroes.

(2) If you can do this, how does it work out in practice? Would a team of 6 Heroes + 1 player be stronger than the usual h/h party of 8?

I'm just curious about this, but have never tried it. I would like to know how doing this plays out and if 6 Heroes is stronger or weaker than the more common 3 Hero/4 hench teams in terms of dungeons and difficult quests and whatnot. (My kids have a GW account that they no longer use, and I was wondering if I could make use of it somehow.)

Thanks for any information and/or impressions on this you can provide.
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Old Mar 19, 2008, 12:37 PM // 12:37   #2
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Yes and yes, at least if you give them decent/good builds and rune them up.

I do fow runs this way when I'm bored.
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Old Mar 19, 2008, 12:46 PM // 12:46   #3
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The problem with doing this is that you either have to control all the characters between 2 computers or drop the 2nd player so that the heros follow you instead of sitting with the 2nd account char. You might not think this is a problem but the problem comes when you go through a portal and you end up with only your heros cause the heros from the 2nd account dont load. So for vanquishing an area it might be ok but to actually do quest that take you through several areas you might as well PUG it or take Heros and Hench instead.
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Old Mar 19, 2008, 12:52 PM // 12:52   #4
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Quote:
Originally Posted by tmr819
I have a couple of questions for anyone who has more than one GW account:

(1) Is it possible to "borrow" three Heroes from a second account?

In other words, your character would end up with a party of 7---your own three Heroes plus the three borrowed Heroes.

(2) If you can do this, how does it work out in practice? Would a team of 6 Heroes + 1 player be stronger than the usual h/h party of 8?

I'm just curious about this, but have never tried it. I would like to know how doing this plays out and if 6 Heroes is stronger or weaker than the more common 3 Hero/4 hench teams in terms of dungeons and difficult quests and whatnot. (My kids have a GW account that they no longer use, and I was wondering if I could make use of it somehow.)

Thanks for any information and/or impressions on this you can provide.
Heroes from another player revert to hench status and follow the team leader when their controlller leaves. If i was you though i'd just run martial teams and setup the unused account as a basic orders build. that way you have a full 8 person team and get extra loot
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Old Mar 19, 2008, 01:06 PM // 13:06   #5
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Thanks for the input. So, theoretically at least, you could form a team, head into a region, resign the "second player", retain the Heroes with custom builds (who would now function like "custom henches", and then head into a dungeon, and this group would stay with you through all the levels of that dungeon.

Is that correct? The team would stay together through the various levels of the dungeon but not from region to region?
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Old Mar 19, 2008, 01:07 PM // 13:07   #6
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Unfortunatly not. It will work until you zone. (like going to the next level)
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Old Mar 19, 2008, 09:04 PM // 21:04   #7
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Quote:
Originally Posted by Squishy ftw
Unfortunatly not. It will work until you zone. (like going to the next level)
Yup, you lose the extra heroes whenever you zone. It'll work fine though if you decide to stay in the same area.
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